Name: Joseph Juchniewicz
Module: 6
Date: [03/09/2026]
Goals for this Module
Progress
- What I accomplished:
- Challenges faced:
- CS 490 has a huge workload
- CS 645 exam coming up
- Procrastinated weekend
- Solutions:
Learnings
- Not from this class, but will affect me in this class in the future, but oh my God, I cannot be an artist to save my life. I was genuinely considering a dark mode color palette with raspberry red (#DE233F) as the primary and lime green (#45CC3E) as the accent. There is truly no hope for me.
- Completely unrelated to the class, but being a caffeine addict is a huge debuff, just pulled a crazy late day with no caffeine to speak of and am still kicking
- I need to focus on the look of my game. I know the story (ish), I know the mechanics (that doesn’t mean they’re compiled together and functioning), I know the characters (this one is a true statement), but i have no clue what i want the art style / feel of my game world to be. I have some ideas, mostly centering around paper (I know, card game, paper, totally original idea), but as to what it will look like… idk. I may look into the Paper Mario games for some inspiration idk
Free Thinking
- Game Brainstorming
- Boss has three options, 1d6 to choose, 1-2 option 1 goes into prepared attack space, 3-4 option 2, 5-6 option 3. boss turn: use card in prepared attack space if any, roll for next turn attack, do other stuff
- Bill gates voice line: “you’re an infection, and im the cure”
- Three drops from the boss, discussed among the players who gets what, taking a drop is optional.
- maybe after every battle, everyone rolls 1d4, and a 4 lets you remove a card from your deck (may be too much deck thinning, playtest this)
- more or less 1 card removal every 4 rounds
- how many cards drawn by default? how much damage by default?
- have a boss that only has one attack, but it deals extra damage the less cards in your deck (abuse ts out of deck thinning)
Next Steps
- Keep working on frontend dev for CS 490 group project, keep brainstorming for my game, continue fleshing out details for battle mechanics for physical prototype, study for exams